A thaumaturge is someone who has devoted themselves to magic in all of its forms. Their studies of the divine mysteries of the universe – and of themselves – has granted them insights into arcane magic as well as divine.
Hit Dice & Base Attack Bonus
A thaumaturge has a d6 hit dice, and their base attack bonus is equal to ½ of their oracle level. This replaces the oracle’s normal hit dice and base attack bonus.
A thaumaturge is not proficient with medium armor or shields. This alters the oracle’s armor proficiencies.
A thaumaturge casts divine spells from the Cleric list and arcane spells from the Sorcerer list. When selecting spells at first level or at each new oracle level, they may choose to select a spell of the same level from the Sorcerer list, as long as no more than half of their spells known for each spell level are arcane. These spells are treated as arcane spells for the purposes of arcane spell failure when wearing armor or using shields, qualifying for feats and prestige classes, and other effects, but are otherwise cast normally by the oracle using their spell slots and according to their Charisma.
Any spells gained by other class features (an oracle’s mystery and some curses, for example) are treated as divine spells, but are not counted when determining if a thaumaturge has at least half divine spells at a given spell level. The Cure or Inflict spells automatically gained at each spell level are counted when determining if a thaumaturge has more arcane than divine spells.. Any spell that appears on both the Oracle and the Sorcerer spell list may be chosen as either an arcane or a divine spell. This choice is permanent and may not be changed, unless the spell is exchanged at an even numbered Oracle level.
This ability alters the spells feature.
At first level, a thaumaturge selects a bloodline from the list of bloodlines available to Sorcerers. They gain that bloodline’s arcana, which applies to both their arcane and divine spells, and that bloodline’s class skill. At third level, and every two levels thereafter, they add another bloodline spell to their spells known; these spells are treated as arcane spells.
A thaumaturge may select one of their bloodline’s powers in place of an oracle mystery, as long as their oracle level is equal to or higher than the level at which a sorcerer would have been granted that bloodline power. They use their oracle level in place of their sorcerer level for determining the effects of bloodline powers. Any spells known gained as bloodline spells or through bloodline powers are not included when determining if the thaumaturge knows more arcane spells than divine.
All thaumaturge oracles have access to the following revelations, regardless of what mystery they choose.
Armored Caster: You can now cast arcane spells while wearing light armor without incurring the normal arcane spell failure chance. You still incur the normal arcane spell failure chance wearing medium armor, heavy armor, or a shield, and for arcane spells received from other classes if the spell in question has a somatic component. You must be at least 7th level to select this revelation.
Spell Synthesis: You gain Spell Synthesis, as the Mystic Theurge class feature. Instead of using spells from different spellcasting classes, you must cast one arcane and one divine spell with this ability. You must be at least 15th level to select this revelation.
Theurgy: You gain Theurgy as a bonus feat, even if you do not meet the prerequisites. Instead of sacrificing spell slots, you may use the abilities granted by the feat a number of times per day equal to your Charisma modifier. You must be at least 3rd level to select this revelation.
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