Androids are superficially identical to humans, and to the uninformed it can be difficult to tell the two apart. In the right light, though, an android’s nature is revealed by the tattoo-like circuitry that runs across their skin. Their bodies are completely artificial, though made of materials that mimic human flesh and bone. Their organs are designed to mimic those of humans so well that only by examining these systems in detail — which use oils and polymers rather than blood and cartilage—could one guess that they aren’t human. Androids are roughly the same size as large humans; on average, they are around 6 feet tall and weigh 200 pounds.
What differentiates androids from golems is that androids are living beings, and do possess souls. Similarly, androids don’t live forever, though they never deteriorate or get older. Instead, an android’s mind eventually shuts down and reboots after about a hundred years, leaving its body vacant for a few weeks as the old soul departs for its final reward in the Great Beyond and a new soul finds its way into the body.
More common in Numeria than in other parts of Golarion (though still rare), androids often suffer prejudice and harassment from others; many fear their inhuman natures, and the Technic League outright considers them property, bereft of any rights. Many androids take care to disguise themselves as human in lands unknown, to prevent such problems.
Android Racial Traits
● Constructed (Ex): For the purposes of effects targeting creatures by type (such as a ranger’s favored enemy and bane weapons), androids count both as humanoids and as constructs.
● +2 Dexterity, +2 Intelligence, -2 Charisma: Androids have swift reflexes and are very intelligent, but often have difficulty relating to others.
● Exceptional Senses (Ex): Androids have darkvision to a range of 60 feet and low-light vision. They also gain a +2 racial bonus on Perception checks.
● Immunities: Androids gain a +4 racial bonus on all saving throws against mind-affecting effects, paralysis, poison, and stun effects. They are not subject to fatigue or exhaustion, and are immune to disease and sleep effects.
● Emotionless: Androids can never gain morale bonuses and are immune to fear effects and emotion effects. They have problems processing emotions properly, and thus take a -4 penalty on Sense Motive checks.
● Nanite Surge (Ex) An android’s body is infused with nanites. Once per day as an immediate action, an android can cause her nanites to surge, granting her a bonus equal to 3 + the android’s character level on any one d20 roll; this ability must be activated before the roll is made. When an android uses this power, her circuitry-tattoos glow with light equivalent to that of a torch for 1 round.
● Languages: Androids begin play speaking Common. Androids with high Intelligence can choose any language as a bonus language (except secret languages, such as Druidic).
Android Racial Feats
● Empathy (Prereqs: Android, Cha 13): You have learned to experience emotion
● Extra Surge (Prereqs: Con 13, nanite surge trait): You can use your nanite surges more often than usual
● Nanite Disruption (Prereqs: nanite surge trait): You can use your nanite surges to harm other mechanical beings
● Rapid Recovery (Prereqs: Con 13, Rapid Repair, nanite surge trait): When you heal damage with a nanite surge, you can also remove conditions
● Rapid Repair (Prereqs: Wis 13, nanite surge trait): You can use your nanite surges to restore hit points
Android Background Race Traits
Cellular Match: Whenever you are affected by a polymorph spell or effect, your nanites adjust completely at a molecular level. For the duration of the polymorph effect, you are treated as only a humanoid for the purpose of effects that target creatures by type. For example, a ranger’s favored enemy bonus against constructs wouldn’t apply to you while you are polymorphed, but nor would spells such as make whole. This trait modifies part of the android’s constructed racial trait, but otherwise that trait is unchanged (a polymorphed android still can’t gain morale bonuses, is still immune to fear, and so on).
Nanite Revival: You can instinctively activate your nanites to save your life. Once per day as an immediate action, you can command your nanites to stabilize you when you are dying, even while unconscious or helpless. This does not count as a use of a nanite surge.
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